kmartin60

Gondor Shield
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Aug 08, 2006
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Posted Mon Feb 22, 2021 4:52 pm...
I have been digging and cleaning (GASP I know right?) what is wrong with me? Anyway, I have several decks and craft tools that I have lost so found at least (for now) 2 long lost decks!!!! So, to honor the find (while I try and catch my breath) did a quick no question 5 card reading~ Lets see what deck one has to say:
(This was Star Trek the card game?) 1996 I for one cant follow the rule book, so just going by name or info on each card---(@nd deal of cards was a Star Trek tin holding 2 decks of reg playing cards)
1. Black Night-Creation of the mind (Brought to life by alien technology)
2. Capture or outwit. Halcom, a native of Beta 3 is a support of Lanru.
3. Discovery-To boldy go where no one is gone before. (Shows the main away team being beamed somewhere)
4. Khan-Atack or conquor. A world conquorer of Earth's past Genghis Khan is recreated to battle the crew of the Enterprise.
5. "A taste of Armageddon" Bitter rivals choose negotiations over Armageddon.
Hmmm I get a rough idea of what it is suggesting this week will be like, some new issue or problem brought aout by technology etc which will one will need to overcome and it could possibly take one to places they have never gone before? And then will need to attck or conquor it/them? But in the end negotiation will rule the day. shakes head.
2nd deck: (Now this type of cartomancy I have not dealt ith much even though i did it in Jr high so..)
K clubs, Ace diamonds, Q hearts, 9 clubs, and Ace of spades.
Okkkaaayy a man is going have a money thing going on for a female dont really remember what the 9 clubs mean but def remember the Ace of spades!
(Would have said it was me and hubby he went this weekend and went on spending spree till get me back into my leather crafting but I really dont like that last card!
what doe these cards say to you? I really, really, really would love to know!!!!
Ever more cryptic than ever. never mind. ROFL Off to dig thru another corner of my tangled messy rooms. Tata for now~
(This was Star Trek the card game?) 1996 I for one cant follow the rule book, so just going by name or info on each card---(@nd deal of cards was a Star Trek tin holding 2 decks of reg playing cards)
1. Black Night-Creation of the mind (Brought to life by alien technology)
2. Capture or outwit. Halcom, a native of Beta 3 is a support of Lanru.
3. Discovery-To boldy go where no one is gone before. (Shows the main away team being beamed somewhere)
4. Khan-Atack or conquor. A world conquorer of Earth's past Genghis Khan is recreated to battle the crew of the Enterprise.
5. "A taste of Armageddon" Bitter rivals choose negotiations over Armageddon.
Hmmm I get a rough idea of what it is suggesting this week will be like, some new issue or problem brought aout by technology etc which will one will need to overcome and it could possibly take one to places they have never gone before? And then will need to attck or conquor it/them? But in the end negotiation will rule the day. shakes head.
2nd deck: (Now this type of cartomancy I have not dealt ith much even though i did it in Jr high so..)
K clubs, Ace diamonds, Q hearts, 9 clubs, and Ace of spades.
Okkkaaayy a man is going have a money thing going on for a female dont really remember what the 9 clubs mean but def remember the Ace of spades!
(Would have said it was me and hubby he went this weekend and went on spending spree till get me back into my leather crafting but I really dont like that last card!
what doe these cards say to you? I really, really, really would love to know!!!!Ever more cryptic than ever. never mind. ROFL Off to dig thru another corner of my tangled messy rooms. Tata for now~







